refactor: drop spent ablation knobs from perf spike, trim ADR-0002 consequences
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@@ -16,8 +16,6 @@
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//! PERF_N enemy population held constant (default 1000)
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//! PERF_FIRE_RATE tower shots per second (default 20)
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//! PERF_RENDER 1 = window + sprites, 0 = headless logic (default 1)
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//! PERF_COLLIDE 1 = run naive O(n*m) collision (default 1)
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//! PERF_MOVE 1 = run enemy movement (default 1)
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//! PERF_SECONDS length of the measurement window (default 12)
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//! PERF_WARMUP seconds discarded before measuring (default 4)
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//!
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@@ -48,7 +46,7 @@ const HIT_RADIUS: f32 = 10.0;
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/// An enemy this close to the centre has "arrived" and is recycled to the rim.
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const CENTER_RADIUS: f32 = 24.0;
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/// Enough history to hold every frame of a long run at high fps.
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const HISTORY: usize = 120_000;
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const HISTORY: usize = 20_000;
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const D_MAINTAIN: DiagnosticPath = DiagnosticPath::const_new("spike/maintain_us");
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const D_MOVE_ENEMIES: DiagnosticPath = DiagnosticPath::const_new("spike/move_enemies_us");
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@@ -64,8 +62,6 @@ struct SpikeConfig {
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enemy_count: usize,
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fire_rate: f32,
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render: bool,
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collide: bool,
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move_enemies: bool,
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warmup_secs: f64,
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measure_secs: f64,
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}
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@@ -77,8 +73,6 @@ impl SpikeConfig {
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enemy_count: cli_n.unwrap_or_else(|| env_num("PERF_N", 1000.0) as usize),
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fire_rate: env_num("PERF_FIRE_RATE", 20.0) as f32,
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render: env_flag("PERF_RENDER", true),
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collide: env_flag("PERF_COLLIDE", true),
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move_enemies: env_flag("PERF_MOVE", true),
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warmup_secs: env_num("PERF_WARMUP", 4.0),
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measure_secs: env_num("PERF_SECONDS", 12.0),
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}
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@@ -183,10 +177,10 @@ fn main() {
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Update,
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(
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maintain_population,
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move_enemies.run_if(|c: Res<SpikeConfig>| c.move_enemies),
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move_enemies,
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tower_fire,
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move_projectiles,
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collide.run_if(|c: Res<SpikeConfig>| c.collide),
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collide,
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)
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.chain(),
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)
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@@ -441,10 +435,6 @@ fn harness(
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);
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println!("N (enemies) {}", cfg.enemy_count);
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println!("fire rate {} shots/s", cfg.fire_rate);
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println!(
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"systems move={} collide={}",
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cfg.move_enemies, cfg.collide
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);
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println!("frames measured {frames}");
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println!(
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"frame time median {median_ms:.3} ms | p95 {p95_ms:.3} ms | p99 {p99_ms:.3} ms"
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