feat: add ImageDataEncoder — LSB steganography encoder
Hides text messages in PNG images using least significant bit steganography with configurable RGB channel selection.
This commit is contained in:
157
ImageDataEncoder/ImageDataEncoder.cpp
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157
ImageDataEncoder/ImageDataEncoder.cpp
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#define _CRT_SECURE_NO_WARNINGS
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <stdexcept>
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#include <cstdlib>
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#include <locale>
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#include <codecvt>
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#include <windows.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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int width, height, channels;
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std::string inputPath, outputPath, message;
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bool useR, useG, useB;
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unsigned char* data;
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std::string readPath(const std::string& prompt) {
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std::string path;
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std::cout << prompt;
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std::getline(std::cin, path);
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if (path.size() >= 2 && path.front() == '"' && path.back() == '"') {
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path = path.substr(1, path.size() - 2);
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}
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return path;
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}
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void getInput() {
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inputPath = readPath("Enter source image path: ");
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outputPath = readPath("Enter output image path (.png): ");
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std::string channelInput;
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std::cout << "Channels to use (e.g. RGB, RG, B): ";
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std::getline(std::cin, channelInput);
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useR = channelInput.find('R') != std::string::npos || channelInput.find('r') != std::string::npos;
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useG = channelInput.find('G') != std::string::npos || channelInput.find('g') != std::string::npos;
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useB = channelInput.find('B') != std::string::npos || channelInput.find('b') != std::string::npos;
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if (!useR && !useG && !useB) {
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throw std::invalid_argument("At least one channel (R, G, or B) must be selected.");
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}
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std::string sourceChoice;
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std::cout << "Message from (T)ext input or (F)ile? ";
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std::getline(std::cin, sourceChoice);
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if (sourceChoice == "F" || sourceChoice == "f") {
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std::string filePath = readPath("Enter message file path: ");
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int wlen = MultiByteToWideChar(CP_ACP, 0, filePath.c_str(), -1, nullptr, 0);
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std::wstring wpath(wlen - 1, L'\0');
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MultiByteToWideChar(CP_ACP, 0, filePath.c_str(), -1, &wpath[0], wlen);
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std::ifstream file(wpath);
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if (!file.is_open()) {
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throw std::runtime_error("Failed to open message file: " + filePath);
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}
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message.assign(std::istreambuf_iterator<char>(file), std::istreambuf_iterator<char>());
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} else {
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std::cout << "Enter message: ";
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std::getline(std::cin, message);
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}
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if (message.empty()) {
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throw std::invalid_argument("Message is empty.");
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}
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}
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void loadImage() {
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data = stbi_load(inputPath.c_str(), &width, &height, &channels, 0);
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if (!data) {
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throw std::runtime_error("Failed to load image: " + inputPath);
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}
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if (channels < 3) {
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stbi_image_free(data);
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throw std::runtime_error("Image must have at least 3 channels (RGB). Found: " + std::to_string(channels));
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}
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int totalPixels = width * height;
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int activeChannels = useR + useG + useB;
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int availableBits = (totalPixels - 1) * activeChannels;
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int requiredBits = (static_cast<int>(message.size()) + 1) * 8;
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if (requiredBits > availableBits) {
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stbi_image_free(data);
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throw std::runtime_error(
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"Message too large. Need " + std::to_string(requiredBits) +
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" bits, but only " + std::to_string(availableBits) + " available."
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);
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}
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std::cout << "Image loaded: " << width << "x" << height << " (" << channels << " channels)\n";
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std::cout << "Capacity: " << availableBits << " bits available, " << requiredBits << " bits needed\n";
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}
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void writeChannelHeader() {
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data[0] = useR ? (data[0] | 1) : (data[0] & ~1);
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data[1] = useG ? (data[1] | 1) : (data[1] & ~1);
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data[2] = useB ? (data[2] | 1) : (data[2] & ~1);
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}
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void encodeBit(int channelOffset, int base, int& bitIndex) {
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int bytePos = bitIndex / 8;
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int bitPos = 7 - (bitIndex % 8);
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int bit = (message[bytePos] >> bitPos) & 1;
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data[base + channelOffset] = (data[base + channelOffset] & ~1) | bit;
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bitIndex++;
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}
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void encodeMessage() {
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message.push_back('\0');
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int totalPixels = width * height;
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int bitIndex = 0;
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int totalBits = static_cast<int>(message.size()) * 8;
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for (int pixel = 1; pixel < totalPixels && bitIndex < totalBits; pixel++) {
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int base = pixel * channels;
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if (useR && bitIndex < totalBits) encodeBit(0, base, bitIndex);
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if (useG && bitIndex < totalBits) encodeBit(1, base, bitIndex);
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if (useB && bitIndex < totalBits) encodeBit(2, base, bitIndex);
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}
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std::cout << "Encoded " << bitIndex << " bits into image.\n";
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}
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void saveImage() {
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int result = stbi_write_png(outputPath.c_str(), width, height, channels, data, width * channels);
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stbi_image_free(data);
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if (!result) {
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throw std::runtime_error("Failed to write output image: " + outputPath);
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}
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std::cout << "Message successfully hidden in: " << outputPath << "\n";
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}
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int main() {
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try {
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getInput();
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loadImage();
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writeChannelHeader();
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encodeMessage();
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saveImage();
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} catch (const std::exception& e) {
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std::cerr << "Error: " << e.what() << "\n";
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std::cin.get();
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return EXIT_FAILURE;
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}
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std::cin.get();
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return EXIT_SUCCESS;
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}
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139
ImageDataEncoder/ImageDataEncoder.vcxproj
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139
ImageDataEncoder/ImageDataEncoder.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>18.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{a1b2c3d4-e5f6-7890-abcd-ef1234567890}</ProjectGuid>
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<RootNamespace>ImageDataEncoder</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v145</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v145</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v145</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v145</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="ImageDataEncoder.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="stb_image.h" />
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<ClInclude Include="stb_image_write.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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8104
ImageDataEncoder/stb_image.h
Normal file
8104
ImageDataEncoder/stb_image.h
Normal file
File diff suppressed because it is too large
Load Diff
1724
ImageDataEncoder/stb_image_write.h
Normal file
1724
ImageDataEncoder/stb_image_write.h
Normal file
File diff suppressed because it is too large
Load Diff
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