feat: add WorldGenerator filling vertical chunk stacks

This commit is contained in:
MDietermann
2026-05-31 22:08:41 +02:00
parent 6196b38cc8
commit 03cf0ceb07
2 changed files with 131 additions and 0 deletions

View File

@@ -0,0 +1,70 @@
using OpenTK.Mathematics;
using VoxelEngine.World.Blocks;
using VoxelEngine.World.Chunk;
using VoxelEngine.World.WorldGen;
using Xunit;
namespace VoxelEngine.Tests.WorldGen;
public class WorldGeneratorTests
{
private static BlockRegistry Blocks => new();
[Fact]
public void BlockAt_AboveTerrainAndSea_IsAir()
{
var blocks = Blocks;
var biomes = new BiomeRegistry(1, blocks);
ushort id = WorldGenerator.BlockAt(80, surfaceHeight: 70, biomes.Plains, blocks);
Assert.Equal(blocks.Air.Id, id); // 80 > 70 and 80 > SeaLevel(64)
}
[Fact]
public void BlockAt_AboveTerrainBelowSea_IsWater()
{
var blocks = Blocks;
var biomes = new BiomeRegistry(1, blocks);
ushort id = WorldGenerator.BlockAt(60, surfaceHeight: 50, biomes.Plains, blocks);
Assert.Equal(blocks.Water.Id, id); // 60 > 50 but 60 <= SeaLevel(64)
}
[Fact]
public void BlockAt_Surface_IsBiomeTop()
{
var blocks = Blocks;
var biomes = new BiomeRegistry(1, blocks);
ushort id = WorldGenerator.BlockAt(70, surfaceHeight: 70, biomes.Desert, blocks);
Assert.Equal(blocks.Sand.Id, id);
}
[Fact]
public void BlockAt_FillerBand_IsBiomeFiller()
{
var blocks = Blocks;
var biomes = new BiomeRegistry(1, blocks);
ushort id = WorldGenerator.BlockAt(68, surfaceHeight: 70, biomes.Plains, blocks);
Assert.Equal(blocks.Dirt.Id, id); // within 3 of surface
}
[Fact]
public void BlockAt_Deep_IsStone()
{
var blocks = Blocks;
var biomes = new BiomeRegistry(1, blocks);
ushort id = WorldGenerator.BlockAt(40, surfaceHeight: 70, biomes.Plains, blocks);
Assert.Equal(blocks.Stone.Id, id);
}
[Fact]
public void Generate_IsDeterministic()
{
var gen1 = new WorldGenerator(99, Blocks);
var gen2 = new WorldGenerator(99, Blocks);
Chunk a = gen1.Generate(new Vector3i(0, 4, 0));
Chunk b = gen2.Generate(new Vector3i(0, 4, 0));
for (int x = 0; x < Chunk.Size; x++)
for (int y = 0; y < Chunk.Size; y++)
for (int z = 0; z < Chunk.Size; z++)
Assert.Equal(a[x, y, z], b[x, y, z]);
}
}