feat(world-gen): add CaveCarver skeleton (no-op Carve)

This commit is contained in:
2026-06-01 15:23:05 +02:00
parent 013d524544
commit 093b3deabf
2 changed files with 71 additions and 0 deletions

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using OpenTK.Mathematics;
using VoxelEngine.Core;
using VoxelEngine.World.Blocks;
using VoxelEngine.World.Chunk;
using VoxelEngine.World.WorldGen;
using Xunit;
namespace VoxelEngine.Tests.WorldGen;
public class CaveCarverTests
{
private static readonly BlockRegistry Blocks = new();
private static readonly Configuration Cfg = new();
private static Chunk MakeStoneChunk()
{
Chunk c = new();
for (int x = 0; x < Chunk.Size; x++)
for (int y = 0; y < Chunk.Size; y++)
for (int z = 0; z < Chunk.Size; z++)
c[x, y, z] = Blocks.Stone.Id;
return c;
}
[Fact]
public void Carve_IsNoOpOnAirChunk()
{
var carver = new CaveCarver(seed: 42, Blocks, Cfg);
Chunk c = new(); // all-air by default
carver.Carve(c, new Vector3i(0, 4, 0));
for (int x = 0; x < Chunk.Size; x++)
for (int y = 0; y < Chunk.Size; y++)
for (int z = 0; z < Chunk.Size; z++)
Assert.Equal(Blocks.Air.Id, c[x, y, z]);
}
}

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using OpenTK.Mathematics;
using VoxelEngine.Core;
using VoxelEngine.World.Blocks;
using VoxelChunk = VoxelEngine.World.Chunk.Chunk;
namespace VoxelEngine.World.WorldGen;
// Carves caves into an already-terrain-filled chunk. Stateless after
// construction; the carve methods are pure functions of (chunk, chunkPos).
// Safe to share across worker threads.
public sealed class CaveCarver
{
private readonly int _seed;
private readonly BlockRegistry _blocks;
private readonly Configuration _cfg;
private readonly FastNoiseLite _caveNoise;
public CaveCarver(int seed, BlockRegistry blocks, Configuration cfg)
{
this._seed = seed;
this._blocks = blocks;
this._cfg = cfg;
this._caveNoise = new FastNoiseLite(seed + 100);
this._caveNoise.SetNoiseType(FastNoiseLite.NoiseType.OpenSimplex2);
this._caveNoise.SetFrequency(cfg.CaveNoiseFrequency);
}
public void Carve(VoxelChunk chunk, Vector3i chunkPos)
{
// Implemented in Tasks 5 and 6.
}
}