feat(streaming): load full column bedrock->surface to fix terrain holes
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@@ -41,8 +41,8 @@ public sealed class Game : GameWindow
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{
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base.OnLoad();
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Log.Information("Game starting with seed={Seed} renderDistanceH={H} renderDistanceV={V}",
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this._cfg.Seed, this._cfg.RenderDistanceHorizontal, this._cfg.RenderDistanceVertical);
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Log.Information("Game starting with seed={Seed} renderDistanceH={H}",
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this._cfg.Seed, this._cfg.RenderDistanceHorizontal);
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GL.ClearColor(this._cfg.SkyColor.X, this._cfg.SkyColor.Y, this._cfg.SkyColor.Z, 1.0f);
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GL.Enable(EnableCap.DepthTest);
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