feat(streaming): load full column bedrock->surface to fix terrain holes

This commit is contained in:
MDietermann
2026-06-03 08:01:38 +02:00
parent cba6b8c761
commit 225c6f7253
6 changed files with 87 additions and 87 deletions

View File

@@ -41,8 +41,8 @@ public sealed class Game : GameWindow
{
base.OnLoad();
Log.Information("Game starting with seed={Seed} renderDistanceH={H} renderDistanceV={V}",
this._cfg.Seed, this._cfg.RenderDistanceHorizontal, this._cfg.RenderDistanceVertical);
Log.Information("Game starting with seed={Seed} renderDistanceH={H}",
this._cfg.Seed, this._cfg.RenderDistanceHorizontal);
GL.ClearColor(this._cfg.SkyColor.X, this._cfg.SkyColor.Y, this._cfg.SkyColor.Z, 1.0f);
GL.Enable(EnableCap.DepthTest);