feat(streaming): load full column bedrock->surface to fix terrain holes

This commit is contained in:
MDietermann
2026-06-03 08:01:38 +02:00
parent cba6b8c761
commit 225c6f7253
6 changed files with 87 additions and 87 deletions

View File

@@ -10,7 +10,6 @@ public class ConfigurationTests
{
var c = new Configuration();
Assert.True(c.RenderDistanceHorizontal >= 1);
Assert.True(c.RenderDistanceVertical >= 1);
Assert.True(c.SpawnReadyRadiusHorizontal >= 0);
Assert.True(c.MaxGenerateJobsInFlight >= 1);
Assert.True(c.MaxMeshUploadsPerFrame >= 1);
@@ -32,7 +31,6 @@ public class ConfigurationTests
var c2 = new Configuration
{
RenderDistanceVertical = 2,
SpawnReadyRadiusHorizontal = 0,
MaxGenerateJobsInFlight = 2,
MaxMeshUploadsPerFrame = 1,
@@ -43,7 +41,6 @@ public class ConfigurationTests
WindowWidth = 800,
WindowHeight = 600,
};
Assert.Equal(2, c2.RenderDistanceVertical);
Assert.Equal(0, c2.SpawnReadyRadiusHorizontal);
Assert.Equal(2, c2.MaxGenerateJobsInFlight);
Assert.Equal(1, c2.MaxMeshUploadsPerFrame);
@@ -80,7 +77,6 @@ public class ConfigurationTests
{
var c = new Configuration();
Assert.Equal(1, c.SurfaceShellSkirtBelow);
Assert.Equal(0.7f, c.FogStartFraction);
Assert.Equal(new OpenTK.Mathematics.Vector3(0.45f, 0.65f, 0.95f), c.SkyColor);
Assert.Equal(256, c.MinCaveY);