feat: add WorldConstants, SurfacePalette and IBiome contract
This commit is contained in:
10
World/WorldGen/WorldConstants.cs
Normal file
10
World/WorldGen/WorldConstants.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using VoxelChunk = VoxelEngine.World.Chunk.Chunk;
|
||||
|
||||
namespace VoxelEngine.World.WorldGen;
|
||||
|
||||
public static class WorldConstants
|
||||
{
|
||||
public const int WorldHeightChunks = 8;
|
||||
public const int WorldHeight = WorldConstants.WorldHeightChunks * VoxelChunk.Size; // 128
|
||||
public const int SeaLevel = 64;
|
||||
}
|
||||
Reference in New Issue
Block a user