feat: add Player class wrapping Camera with chunk-coordinate accessor
This commit is contained in:
45
Game/Player.cs
Normal file
45
Game/Player.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using OpenTK.Mathematics;
|
||||
using VoxelEngine.Core;
|
||||
using VoxelEngine.Rendering;
|
||||
using VoxelChunk = VoxelEngine.World.Chunk.Chunk;
|
||||
|
||||
namespace VoxelEngine.Game;
|
||||
|
||||
public sealed class Player
|
||||
{
|
||||
private readonly Configuration _cfg;
|
||||
|
||||
public Camera Camera { get; }
|
||||
public Vector3 Position => this.Camera.Position;
|
||||
public float MoveSpeed => this._cfg.MoveSpeed;
|
||||
public float MouseSensitivity => this._cfg.MouseSensitivity;
|
||||
|
||||
public Vector3i ChunkPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector3 p = this.Position;
|
||||
return new Vector3i(
|
||||
Player.FloorDiv((int)MathF.Floor(p.X), VoxelChunk.Size),
|
||||
Player.FloorDiv((int)MathF.Floor(p.Y), VoxelChunk.Size),
|
||||
Player.FloorDiv((int)MathF.Floor(p.Z), VoxelChunk.Size));
|
||||
}
|
||||
}
|
||||
|
||||
public Player(Configuration cfg, Vector3 spawnPosition, float aspectRatio)
|
||||
{
|
||||
this._cfg = cfg;
|
||||
this.Camera = new Camera(spawnPosition, aspectRatio) { Fov = cfg.Fov };
|
||||
}
|
||||
|
||||
public void Move(Vector3 delta) => this.Camera.Move(delta);
|
||||
|
||||
public void AddRotation(float yawDelta, float pitchDelta) => this.Camera.AddRotation(yawDelta, pitchDelta);
|
||||
|
||||
private static int FloorDiv(int value, int size)
|
||||
{
|
||||
int q = value / size;
|
||||
if (value % size != 0 && value < 0) q--;
|
||||
return q;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user