diff --git a/Rendering/Shader.cs b/Rendering/Shader.cs index 44f5155..522e0ae 100644 --- a/Rendering/Shader.cs +++ b/Rendering/Shader.cs @@ -36,6 +36,9 @@ public sealed class Shader : IDisposable public void SetInt(string name, int value) => GL.Uniform1(this.Location(name), value); + public void SetFloat(string name, float value) => + GL.Uniform1(this.Location(name), value); + private int Location(string name) { if (this._uniforms.TryGetValue(name, out int location)) return location;