From 2e36d4038619657ed23dfccaeea4380ef38a5a9f Mon Sep 17 00:00:00 2001 From: MDietermann Date: Mon, 1 Jun 2026 15:45:40 +0200 Subject: [PATCH] feat(rendering): add Shader.SetFloat uniform setter --- Rendering/Shader.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Rendering/Shader.cs b/Rendering/Shader.cs index 44f5155..522e0ae 100644 --- a/Rendering/Shader.cs +++ b/Rendering/Shader.cs @@ -36,6 +36,9 @@ public sealed class Shader : IDisposable public void SetInt(string name, int value) => GL.Uniform1(this.Location(name), value); + public void SetFloat(string name, float value) => + GL.Uniform1(this.Location(name), value); + private int Location(string name) { if (this._uniforms.TryGetValue(name, out int location)) return location;