refactor: extract shared ChunkMath.FloorDiv helper

This commit is contained in:
2026-06-01 10:45:58 +02:00
parent 2afeee50d5
commit 39375b83ea
3 changed files with 28 additions and 34 deletions

View File

@@ -1,22 +1,17 @@
using System.Collections;
using OpenTK.Mathematics;
using VoxelEngine.Core;
using VoxelEngine.World.Blocks;
using VoxelEngine.World.Persistence;
namespace VoxelEngine.World;
public sealed class World : IWorld, IEnumerable<KeyValuePair<Vector3i, Chunk.Chunk>>
public sealed class World(BlockRegistry registry, IChunkModificationStore modStore)
: IWorld, IEnumerable<KeyValuePair<Vector3i, Chunk.Chunk>>
{
private readonly Dictionary<Vector3i, Chunk.Chunk> _chunks = new();
private readonly BlockRegistry _registry;
public IChunkModificationStore ModificationStore { get; }
public World(BlockRegistry registry, IChunkModificationStore modStore)
{
this._registry = registry;
this.ModificationStore = modStore;
}
public IChunkModificationStore ModificationStore { get; } = modStore;
public void SetChunk(Vector3i chunkPos, Chunk.Chunk chunk) => this._chunks[chunkPos] = chunk;
@@ -27,25 +22,25 @@ public sealed class World : IWorld, IEnumerable<KeyValuePair<Vector3i, Chunk.Chu
public IBlock GetBlock(int worldX, int worldY, int worldZ)
{
Vector3i chunkPos = new(
World.FloorDiv(worldX, Chunk.Chunk.Size),
World.FloorDiv(worldY, Chunk.Chunk.Size),
World.FloorDiv(worldZ, Chunk.Chunk.Size));
ChunkMath.FloorDiv(worldX, Chunk.Chunk.Size),
ChunkMath.FloorDiv(worldY, Chunk.Chunk.Size),
ChunkMath.FloorDiv(worldZ, Chunk.Chunk.Size));
Chunk.Chunk? chunk = this.GetChunk(chunkPos);
if (chunk == null) return this._registry.Air;
if (chunk == null) return registry.Air;
int localX = worldX - chunkPos.X * Chunk.Chunk.Size;
int localY = worldY - chunkPos.Y * Chunk.Chunk.Size;
int localZ = worldZ - chunkPos.Z * Chunk.Chunk.Size;
return this._registry.Get(chunk[localX, localY, localZ]);
return registry.Get(chunk[localX, localY, localZ]);
}
public bool SetBlock(int worldX, int worldY, int worldZ, ushort blockId)
{
Vector3i chunkPos = new(
World.FloorDiv(worldX, Chunk.Chunk.Size),
World.FloorDiv(worldY, Chunk.Chunk.Size),
World.FloorDiv(worldZ, Chunk.Chunk.Size));
ChunkMath.FloorDiv(worldX, Chunk.Chunk.Size),
ChunkMath.FloorDiv(worldY, Chunk.Chunk.Size),
ChunkMath.FloorDiv(worldZ, Chunk.Chunk.Size));
Chunk.Chunk? chunk = this.GetChunk(chunkPos);
@@ -65,13 +60,6 @@ public sealed class World : IWorld, IEnumerable<KeyValuePair<Vector3i, Chunk.Chu
return true;
}
private static int FloorDiv(int value, int size)
{
int q = value / size;
if (value % size != 0 && value < 0) q--;
return q;
}
public IEnumerator<KeyValuePair<Vector3i, Chunk.Chunk>> GetEnumerator() => this._chunks.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();