refactor: extract shared ChunkMath.FloorDiv helper
This commit is contained in:
@@ -1,22 +1,17 @@
|
||||
using System.Collections;
|
||||
using OpenTK.Mathematics;
|
||||
using VoxelEngine.Core;
|
||||
using VoxelEngine.World.Blocks;
|
||||
using VoxelEngine.World.Persistence;
|
||||
|
||||
namespace VoxelEngine.World;
|
||||
|
||||
public sealed class World : IWorld, IEnumerable<KeyValuePair<Vector3i, Chunk.Chunk>>
|
||||
public sealed class World(BlockRegistry registry, IChunkModificationStore modStore)
|
||||
: IWorld, IEnumerable<KeyValuePair<Vector3i, Chunk.Chunk>>
|
||||
{
|
||||
private readonly Dictionary<Vector3i, Chunk.Chunk> _chunks = new();
|
||||
private readonly BlockRegistry _registry;
|
||||
|
||||
public IChunkModificationStore ModificationStore { get; }
|
||||
|
||||
public World(BlockRegistry registry, IChunkModificationStore modStore)
|
||||
{
|
||||
this._registry = registry;
|
||||
this.ModificationStore = modStore;
|
||||
}
|
||||
public IChunkModificationStore ModificationStore { get; } = modStore;
|
||||
|
||||
public void SetChunk(Vector3i chunkPos, Chunk.Chunk chunk) => this._chunks[chunkPos] = chunk;
|
||||
|
||||
@@ -27,25 +22,25 @@ public sealed class World : IWorld, IEnumerable<KeyValuePair<Vector3i, Chunk.Chu
|
||||
public IBlock GetBlock(int worldX, int worldY, int worldZ)
|
||||
{
|
||||
Vector3i chunkPos = new(
|
||||
World.FloorDiv(worldX, Chunk.Chunk.Size),
|
||||
World.FloorDiv(worldY, Chunk.Chunk.Size),
|
||||
World.FloorDiv(worldZ, Chunk.Chunk.Size));
|
||||
ChunkMath.FloorDiv(worldX, Chunk.Chunk.Size),
|
||||
ChunkMath.FloorDiv(worldY, Chunk.Chunk.Size),
|
||||
ChunkMath.FloorDiv(worldZ, Chunk.Chunk.Size));
|
||||
|
||||
Chunk.Chunk? chunk = this.GetChunk(chunkPos);
|
||||
if (chunk == null) return this._registry.Air;
|
||||
if (chunk == null) return registry.Air;
|
||||
|
||||
int localX = worldX - chunkPos.X * Chunk.Chunk.Size;
|
||||
int localY = worldY - chunkPos.Y * Chunk.Chunk.Size;
|
||||
int localZ = worldZ - chunkPos.Z * Chunk.Chunk.Size;
|
||||
return this._registry.Get(chunk[localX, localY, localZ]);
|
||||
return registry.Get(chunk[localX, localY, localZ]);
|
||||
}
|
||||
|
||||
public bool SetBlock(int worldX, int worldY, int worldZ, ushort blockId)
|
||||
{
|
||||
Vector3i chunkPos = new(
|
||||
World.FloorDiv(worldX, Chunk.Chunk.Size),
|
||||
World.FloorDiv(worldY, Chunk.Chunk.Size),
|
||||
World.FloorDiv(worldZ, Chunk.Chunk.Size));
|
||||
ChunkMath.FloorDiv(worldX, Chunk.Chunk.Size),
|
||||
ChunkMath.FloorDiv(worldY, Chunk.Chunk.Size),
|
||||
ChunkMath.FloorDiv(worldZ, Chunk.Chunk.Size));
|
||||
|
||||
Chunk.Chunk? chunk = this.GetChunk(chunkPos);
|
||||
|
||||
@@ -65,13 +60,6 @@ public sealed class World : IWorld, IEnumerable<KeyValuePair<Vector3i, Chunk.Chu
|
||||
return true;
|
||||
}
|
||||
|
||||
private static int FloorDiv(int value, int size)
|
||||
{
|
||||
int q = value / size;
|
||||
if (value % size != 0 && value < 0) q--;
|
||||
return q;
|
||||
}
|
||||
|
||||
public IEnumerator<KeyValuePair<Vector3i, Chunk.Chunk>> GetEnumerator() => this._chunks.GetEnumerator();
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
|
||||
|
||||
Reference in New Issue
Block a user