feat(world-gen): scale world height 128->512 and sea level 64->256
This commit is contained in:
@@ -4,7 +4,7 @@ namespace VoxelEngine.World.WorldGen;
|
||||
|
||||
public static class WorldConstants
|
||||
{
|
||||
public const int WorldHeightChunks = 8;
|
||||
public const int WorldHeight = WorldConstants.WorldHeightChunks * VoxelChunk.Size; // 128
|
||||
public const int SeaLevel = 64;
|
||||
public const int WorldHeightChunks = 32;
|
||||
public const int WorldHeight = WorldConstants.WorldHeightChunks * VoxelChunk.Size; // 512
|
||||
public const int SeaLevel = 256;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user