feat: add LoadingScreen with full-screen triangle shader
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Assets/shaders/loading.frag
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Assets/shaders/loading.frag
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#version 330 core
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out vec4 FragColor;
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void main() { FragColor = vec4(0.10, 0.12, 0.16, 1.0); }
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Assets/shaders/loading.vert
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Assets/shaders/loading.vert
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#version 330 core
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layout(location = 0) in vec2 aPos;
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void main() { gl_Position = vec4(aPos, 0.0, 1.0); }
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