feat: add seeded NoiseSource over FastNoiseLite
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29
VoxelEngine.Tests/WorldGen/NoiseSourceTests.cs
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29
VoxelEngine.Tests/WorldGen/NoiseSourceTests.cs
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using VoxelEngine.World.WorldGen;
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using Xunit;
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namespace VoxelEngine.Tests.WorldGen;
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public class NoiseSourceTests
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{
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[Fact]
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public void SameSeed_SameCoord_IsDeterministic()
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{
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var a = new NoiseSource(42);
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var b = new NoiseSource(42);
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Assert.Equal(a.Continent(10f, 20f), b.Continent(10f, 20f));
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Assert.Equal(a.Temperature(10f, 20f), b.Temperature(10f, 20f));
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}
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[Fact]
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public void Output_InMinusOneToOneRange()
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{
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var n = new NoiseSource(7);
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for (int i = 0; i < 200; i++)
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{
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float c = n.Continent(i * 3.1f, i * 1.7f);
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float t = n.Temperature(i * 2.3f, i * 0.9f);
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Assert.InRange(c, -1.001f, 1.001f);
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Assert.InRange(t, -1.001f, 1.001f);
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}
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}
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}
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