feat(blocks): add ore block scaffolding (Coal, Iron, Gold, Diamond)
This commit is contained in:
@@ -4,19 +4,25 @@ public sealed class BlockRegistry
|
||||
{
|
||||
private readonly IBlock[] _byId;
|
||||
|
||||
public AirBlock Air { get; } = new();
|
||||
public StoneBlock Stone { get; } = new();
|
||||
public DirtBlock Dirt { get; } = new();
|
||||
public GrassBlock Grass { get; } = new();
|
||||
public SandBlock Sand { get; } = new();
|
||||
public SnowBlock Snow { get; } = new();
|
||||
public WaterBlock Water { get; } = new();
|
||||
public AirBlock Air { get; } = new();
|
||||
public StoneBlock Stone { get; } = new();
|
||||
public DirtBlock Dirt { get; } = new();
|
||||
public GrassBlock Grass { get; } = new();
|
||||
public SandBlock Sand { get; } = new();
|
||||
public SnowBlock Snow { get; } = new();
|
||||
public WaterBlock Water { get; } = new();
|
||||
public CoalOreBlock CoalOre { get; } = new();
|
||||
public IronOreBlock IronOre { get; } = new();
|
||||
public GoldOreBlock GoldOre { get; } = new();
|
||||
public DiamondOreBlock DiamondOre { get; } = new();
|
||||
|
||||
public BlockRegistry()
|
||||
{
|
||||
// Index by id. Order does not matter; slot = block.Id.
|
||||
IBlock[] blocks = new IBlock[]
|
||||
{ this.Air, this.Stone, this.Dirt, this.Grass, this.Sand, this.Snow, this.Water };
|
||||
{
|
||||
this.Air, this.Stone, this.Dirt, this.Grass, this.Sand, this.Snow, this.Water,
|
||||
this.CoalOre, this.IronOre, this.GoldOre, this.DiamondOre,
|
||||
};
|
||||
this._byId = new IBlock[blocks.Length];
|
||||
foreach (IBlock block in blocks)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user