New Atlas + Texture Pipeline
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@@ -34,7 +34,7 @@ public sealed class Game : GameWindow
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GL.Enable(EnableCap.CullFace);
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this._shader = new Shader("Assets/shaders/chunk.vert", "Assets/shaders/chunk.frag");
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this._texture = new Texture("Assets/textures/atlas.png");
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this._texture = new Texture("Assets/textures/VoxelShadeAtlas.png");
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this._world = new World.World(this._registry);
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