New Atlas + Texture Pipeline
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@@ -34,9 +34,9 @@ public class BlockRegistryTests
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var registry = new BlockRegistry();
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IBlock grass = registry.Get(3);
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Assert.Equal(0, grass.GetTextureIndex(BlockFace.Top));
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Assert.Equal(1, grass.GetTextureIndex(BlockFace.Bottom));
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Assert.Equal(3, grass.GetTextureIndex(BlockFace.North));
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Assert.Equal(new TileCoord(0, 1), grass.GetTextureTile(BlockFace.Top));
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Assert.Equal(new TileCoord(0, 0), grass.GetTextureTile(BlockFace.Bottom));
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Assert.Equal(new TileCoord(1, 1), grass.GetTextureTile(BlockFace.North));
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}
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[Fact]
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