New Atlas + Texture Pipeline
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@@ -7,10 +7,10 @@ public sealed class GrassBlock : IBlock
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public bool IsOpaque => true;
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public bool IsSolid => true;
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public int GetTextureIndex(BlockFace face) => face switch
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public TileCoord GetTextureTile(BlockFace face) => face switch
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{
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BlockFace.Top => 0, // grass top
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BlockFace.Bottom => 1, // dirt
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_ => 3 // grass side
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BlockFace.Top => new(0, 1), // grass top
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BlockFace.Bottom => new(0, 0), // dirt
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_ => new(1, 1) // grass side
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};
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}
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