feat: add shader pipeline and chunk GLSL shaders

This commit is contained in:
2026-05-28 12:08:58 +02:00
parent d7ecf019cb
commit 50bb77cb2d
3 changed files with 96 additions and 0 deletions

19
Assets/shaders/chunk.vert Normal file
View File

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#version 330 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec2 aUv;
layout(location = 2) in float aShade;
out vec2 vUv;
out float vShade;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
vUv = aUv;
vShade = aShade;
// Vector-on-left convention; matrices are uploaded with transpose=true.
gl_Position = vec4(aPos, 1.0) * model * view * projection;
}