feat: add Plains/Desert/Mountains/Forest biomes and registry

This commit is contained in:
MDietermann
2026-05-31 21:56:55 +02:00
parent 294f3b82ef
commit 589904beec
6 changed files with 173 additions and 0 deletions

View File

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using VoxelEngine.World.Blocks;
using VoxelEngine.World.WorldGen;
using Xunit;
namespace VoxelEngine.Tests.WorldGen;
public class BiomeTests
{
[Fact]
public void Desert_TopAndFiller_AreSand()
{
var blocks = new BlockRegistry();
var biomes = new BiomeRegistry(42, blocks);
Assert.Equal("Sand", biomes.Desert.Surface.Top.Name);
Assert.Equal("Sand", biomes.Desert.Surface.Filler.Name);
}
[Fact]
public void Mountains_UseSnowAboveSnowLine_StoneBelow()
{
var blocks = new BlockRegistry();
var biomes = new BiomeRegistry(42, blocks);
Assert.Equal("Stone", biomes.Mountains.TopBlock(70).Name);
Assert.Equal("Snow Block", biomes.Mountains.TopBlock(120).Name);
}
[Fact]
public void Plains_TopBlock_IsGrass_RegardlessOfHeight()
{
var blocks = new BlockRegistry();
var biomes = new BiomeRegistry(42, blocks);
Assert.Equal("Grass", biomes.Plains.TopBlock(40).Name);
Assert.Equal("Grass", biomes.Plains.TopBlock(120).Name);
}
[Fact]
public void SampleHeight_IsDeterministic()
{
var blocks = new BlockRegistry();
var biomes = new BiomeRegistry(42, blocks);
var noise = new NoiseSource(42);
float h1 = biomes.Mountains.SampleHeight(noise, 100f, 200f);
float h2 = biomes.Mountains.SampleHeight(noise, 100f, 200f);
Assert.Equal(h1, h2);
}
}