feat: wire infinite chunk streaming into Game with loading screen
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@@ -23,6 +23,8 @@ public sealed class WorldGenerator
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this._terrain = new TerrainSampler(noise, this._biomeMap);
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}
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public int SurfaceHeightAt(int worldX, int worldZ) => this._terrain.HeightAt(worldX, worldZ);
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public VoxelChunk Generate(Vector3i chunkPos)
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{
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VoxelChunk chunk = new();
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