feat: World.SetBlock writes through to IChunkModificationStore

This commit is contained in:
2026-06-01 10:29:01 +02:00
parent 7c310ebc6a
commit 6a68953c9a
4 changed files with 149 additions and 40 deletions

View File

@@ -6,6 +6,7 @@ using OpenTK.Windowing.GraphicsLibraryFramework;
using VoxelEngine.Rendering;
using VoxelEngine.World.Blocks;
using VoxelEngine.World.Chunk;
using VoxelEngine.World.Persistence;
using VoxelEngine.World.WorldGen;
namespace VoxelEngine.Core;
@@ -40,7 +41,7 @@ public sealed class Game : GameWindow
this._shader = new Shader("Assets/shaders/chunk.vert", "Assets/shaders/chunk.frag");
this._texture = new Texture("Assets/textures/VoxelShadeAtlas.png");
this._world = new World.World(this._registry);
this._world = new World.World(this._registry, new InMemoryChunkModificationStore());
int seed = Game.UseSeed ? Game.Seed : new Random().Next();

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@@ -0,0 +1,88 @@
using OpenTK.Mathematics;
using VoxelEngine.World;
using VoxelEngine.World.Blocks;
using VoxelEngine.World.Persistence;
using Xunit;
using VoxelChunk = VoxelEngine.World.Chunk.Chunk;
namespace VoxelEngine.Tests;
public class WorldTests
{
private static (IWorld, BlockRegistry, IChunkModificationStore) Create()
{
var registry = new BlockRegistry();
var store = new InMemoryChunkModificationStore();
IWorld world = new World.World(registry, store);
return (world, registry, store);
}
[Fact]
public void SetBlock_LoadedChunk_WritesBlockAndRecordsDiff()
{
var (world, registry, store) = Create();
var chunkPos = new Vector3i(0, 0, 0);
world.SetChunk(chunkPos, new VoxelChunk());
bool result = world.SetBlock(2, 3, 4, registry.Stone.Id);
Assert.True(result);
Assert.Equal(registry.Stone.Id, world.GetBlock(2, 3, 4).Id);
Assert.True(store.HasDiff(chunkPos));
Assert.True(store.TryGetDiff(chunkPos, out var diff));
int expectedIndex = (2 * VoxelChunk.Size + 3) * VoxelChunk.Size + 4;
Assert.Equal(registry.Stone.Id, diff![expectedIndex]);
}
[Fact]
public void SetBlock_UnloadedChunk_RecordsDiffButReturnsFalse()
{
var (world, registry, store) = Create();
var chunkPos = new Vector3i(5, 0, 0);
bool result = world.SetBlock(5 * VoxelChunk.Size, 0, 0, registry.Stone.Id);
Assert.False(result);
Assert.True(store.HasDiff(chunkPos));
}
[Fact]
public void GetBlock_UnloadedChunk_ReturnsAir()
{
var (world, registry, _) = Create();
Assert.Same(registry.Air, world.GetBlock(0, 0, 0));
}
[Fact]
public void SetBlock_NegativeCoords_FloorsToCorrectChunk()
{
var (world, registry, store) = Create();
var chunkPos = new Vector3i(-1, 0, 0);
world.SetChunk(chunkPos, new VoxelChunk());
bool result = world.SetBlock(-1, 0, 0, registry.Stone.Id);
Assert.True(result);
Assert.Equal(registry.Stone.Id, world.GetBlock(-1, 0, 0).Id);
Assert.True(store.HasDiff(chunkPos));
}
[Fact]
public void RemoveChunk_RemovesAndGetBlockReturnsAir()
{
var (world, registry, _) = Create();
var chunkPos = new Vector3i(0, 0, 0);
world.SetChunk(chunkPos, new VoxelChunk());
world.RemoveChunk(chunkPos);
Assert.Null(world.GetChunk(chunkPos));
Assert.Same(registry.Air, world.GetBlock(0, 0, 0));
}
[Fact]
public void ModificationStore_AccessorReturnsConstructorInjectedStore()
{
var (world, _, store) = Create();
Assert.Same(store, world.ModificationStore);
}
}

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@@ -1,11 +1,16 @@
using OpenTK.Mathematics;
using OpenTK.Mathematics;
using VoxelEngine.World.Blocks;
using VoxelEngine.World.Persistence;
namespace VoxelEngine.World;
public interface IWorld
{
public void SetChunk(Vector3i chunkPos, Chunk.Chunk chunk);
public Chunk.Chunk? GetChunk(Vector3i chunkPos);
public IBlock GetBlock(int worldX, int worldY, int worldZ);
IChunkModificationStore ModificationStore { get; }
void SetChunk(Vector3i chunkPos, Chunk.Chunk chunk);
void RemoveChunk(Vector3i chunkPos);
Chunk.Chunk? GetChunk(Vector3i chunkPos);
IBlock GetBlock(int worldX, int worldY, int worldZ);
bool SetBlock(int worldX, int worldY, int worldZ, ushort blockId);
}

View File

@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections;
using OpenTK.Mathematics;
using VoxelEngine.World.Blocks;
using VoxelEngine.World.Persistence;
namespace VoxelEngine.World;
@@ -9,55 +10,69 @@ public sealed class World : IWorld, IEnumerable<KeyValuePair<Vector3i, Chunk.Chu
private readonly Dictionary<Vector3i, Chunk.Chunk> _chunks = new();
private readonly BlockRegistry _registry;
public World(BlockRegistry registry)
public IChunkModificationStore ModificationStore { get; }
public World(BlockRegistry registry, IChunkModificationStore modStore)
{
this._registry = registry;
this.ModificationStore = modStore;
}
public void SetChunk(Vector3i chunkPos, Chunk.Chunk chunk)
{
this._chunks[chunkPos] = chunk;
}
public void SetChunk(Vector3i chunkPos, Chunk.Chunk chunk) => this._chunks[chunkPos] = chunk;
public Chunk.Chunk? GetChunk(Vector3i chunkPos)
{
return this._chunks.GetValueOrDefault(chunkPos);
}
public void RemoveChunk(Vector3i chunkPos) => this._chunks.Remove(chunkPos);
public Chunk.Chunk? GetChunk(Vector3i chunkPos) => this._chunks.GetValueOrDefault(chunkPos);
public IBlock GetBlock(int worldX, int worldY, int worldZ)
{
Vector3i chunkPos = new(
World.FloorDiv(worldX, Chunk.Chunk.Size),
World.FloorDiv(worldY, Chunk.Chunk.Size),
World.FloorDiv(worldZ, Chunk.Chunk.Size)
);
World.FloorDiv(worldZ, Chunk.Chunk.Size));
Chunk.Chunk? chunk = this.GetChunk(chunkPos);
if (chunk == null)
{
return this._registry.Air;
}
if (chunk == null) return this._registry.Air;
int localX = worldX - chunkPos.X * Chunk.Chunk.Size;
int localY = worldY - chunkPos.Y * Chunk.Chunk.Size;
int localZ = worldZ - chunkPos.Z * Chunk.Chunk.Size;
return this._registry.Get(chunk[localX, localY, localZ]);
}
public bool SetBlock(int worldX, int worldY, int worldZ, ushort blockId)
{
Vector3i chunkPos = new(
World.FloorDiv(worldX, Chunk.Chunk.Size),
World.FloorDiv(worldY, Chunk.Chunk.Size),
World.FloorDiv(worldZ, Chunk.Chunk.Size));
Chunk.Chunk? chunk = this.GetChunk(chunkPos);
int localX = worldX - chunkPos.X * Chunk.Chunk.Size;
int localY = worldY - chunkPos.Y * Chunk.Chunk.Size;
int localZ = worldZ - chunkPos.Z * Chunk.Chunk.Size;
int localIndex = (localX * Chunk.Chunk.Size + localY) * Chunk.Chunk.Size + localZ;
// For a loaded chunk, no-op writes shouldn't pollute the diff store.
if (chunk != null && chunk[localX, localY, localZ] == blockId) return true;
this.ModificationStore.RecordEdit(chunkPos, localIndex, blockId);
if (chunk == null) return false;
chunk[localX, localY, localZ] = blockId;
return true;
}
private static int FloorDiv(int value, int size)
{
int quotient = value / size;
if (value % size != 0 && value < 0)
{
quotient--;
}
return quotient;
int q = value / size;
if (value % size != 0 && value < 0) q--;
return q;
}
public IEnumerator<KeyValuePair<Vector3i, Chunk.Chunk>> GetEnumerator()
=> this._chunks.GetEnumerator();
public IEnumerator<KeyValuePair<Vector3i, Chunk.Chunk>> GetEnumerator() => this._chunks.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
}