feat: make Sand/Snow opaque and register Sand/Snow/Water blocks
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16
World/Blocks/SnowBlock.cs
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16
World/Blocks/SnowBlock.cs
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@@ -0,0 +1,16 @@
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namespace VoxelEngine.World.Blocks;
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public class SnowBlock : IBlock
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{
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public ushort Id => 5;
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public string Name => "Snow Block";
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public bool IsOpaque => true;
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public bool IsSolid => true;
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public TileCoord GetTextureTile(BlockFace face) => face switch
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{
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BlockFace.Top => new TileCoord(2, 0),
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BlockFace.Bottom => new TileCoord(0, 0),
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_ => new TileCoord(3, 0)
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};
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}
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