style: apply code-style cleanup (explicit types, this-qualification, switch expressions)
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@@ -12,14 +12,14 @@ public sealed class ChunkRenderer : IDisposable
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public ChunkRenderer(float[] vertices)
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{
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_vertexCount = vertices.Length / FloatsPerVertex;
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int stride = FloatsPerVertex * sizeof(float);
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this._vertexCount = vertices.Length / ChunkRenderer.FloatsPerVertex;
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int stride = ChunkRenderer.FloatsPerVertex * sizeof(float);
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_vao = GL.GenVertexArray();
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GL.BindVertexArray(_vao);
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this._vao = GL.GenVertexArray();
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GL.BindVertexArray(this._vao);
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_vbo = GL.GenBuffer();
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GL.BindBuffer(BufferTarget.ArrayBuffer, _vbo);
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this._vbo = GL.GenBuffer();
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GL.BindBuffer(BufferTarget.ArrayBuffer, this._vbo);
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GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, BufferUsageHint.StaticDraw);
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// location 0: position (vec3) at offset 0
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@@ -39,14 +39,14 @@ public sealed class ChunkRenderer : IDisposable
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public void Draw()
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{
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GL.BindVertexArray(_vao);
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GL.DrawArrays(PrimitiveType.Triangles, 0, _vertexCount);
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GL.BindVertexArray(this._vao);
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GL.DrawArrays(PrimitiveType.Triangles, 0, this._vertexCount);
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GL.BindVertexArray(0);
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}
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public void Dispose()
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{
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GL.DeleteBuffer(_vbo);
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GL.DeleteVertexArray(_vao);
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GL.DeleteBuffer(this._vbo);
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GL.DeleteVertexArray(this._vao);
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}
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}
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