style: apply code-style cleanup (explicit types, this-qualification, switch expressions)
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@@ -4,16 +4,16 @@ public sealed class Chunk
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{
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public const int Size = 16;
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private readonly ushort[] _ids = new ushort[Size * Size * Size];
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private readonly ushort[] _ids = new ushort[Chunk.Size * Chunk.Size * Chunk.Size];
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public ushort this[int x, int y, int z]
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{
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get => _ids[Index(x, y, z)];
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set => _ids[Index(x, y, z)] = value;
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get => this._ids[Chunk.Index(x, y, z)];
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set => this._ids[Chunk.Index(x, y, z)] = value;
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}
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public static bool InBounds(int x, int y, int z) =>
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x >= 0 && x < Size && y >= 0 && y < Size && z >= 0 && z < Size;
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x is >= 0 and < Chunk.Size && y is >= 0 and < Chunk.Size && z is >= 0 and < Chunk.Size;
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private static int Index(int x, int y, int z) => (x * Size + y) * Size + z;
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private static int Index(int x, int y, int z) => (x * Chunk.Size + y) * Chunk.Size + z;
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}
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