feat: ChunkStreamer unload path and SpawnReady property

This commit is contained in:
2026-06-01 11:32:05 +02:00
parent c1f0928344
commit 7d06706400
2 changed files with 147 additions and 11 deletions

View File

@@ -170,4 +170,74 @@ public class ChunkStreamerTests
Assert.Equal(registry.Stone.Id, world.GetBlock(5, 6, 7).Id);
}
[Fact]
public void Tick_PlayerMovesAway_UnloadsOldChunksAndDisposesRenderer()
{
var cfg = new Configuration
{
RenderDistanceHorizontal = 0,
RenderDistanceVertical = 0,
MaxGenerateJobsInFlight = 100,
MaxMeshUploadsPerFrame = 100,
};
var (streamer, world, created) = CreateStreamer(cfg);
streamer.Tick(new Vector3i(0, 0, 0)); // loads (0,0,0)
Assert.Single(created);
Assert.NotNull(world.GetChunk(new Vector3i(0, 0, 0)));
streamer.Tick(new Vector3i(5, 0, 0)); // (0,0,0) now out of range; (5,0,0) loaded
Assert.True(created[0].Disposed);
Assert.Null(world.GetChunk(new Vector3i(0, 0, 0)));
Assert.False(streamer.IsReady(new Vector3i(0, 0, 0)));
}
[Fact]
public void Tick_UnloadKeepsModificationStoreDiff()
{
var cfg = new Configuration
{
RenderDistanceHorizontal = 0,
RenderDistanceVertical = 0,
MaxGenerateJobsInFlight = 100,
MaxMeshUploadsPerFrame = 100,
};
var registry = new BlockRegistry();
var store = new InMemoryChunkModificationStore();
var world = new World.World(registry, store);
var mesher = new FakeMesher();
var executor = new SynchronousJobExecutor();
Func<float[], IChunkRenderer> factory = m => new FakeRenderer(m);
Func<Vector3i, VoxelChunk> generate = _ => new VoxelChunk();
var streamer = new ChunkStreamer(cfg, world, generate, mesher, registry, executor, factory);
var pos = new Vector3i(0, 0, 0);
streamer.Tick(pos);
store.RecordEdit(pos, 0, registry.Stone.Id);
streamer.Tick(new Vector3i(99, 0, 0)); // unloads (0,0,0)
Assert.True(store.HasDiff(pos)); // diff survives unload
}
[Fact]
public void SpawnReady_FlipsTrueOnceSpawnAreaLoaded()
{
var cfg = new Configuration
{
RenderDistanceHorizontal = 1,
RenderDistanceVertical = 0,
SpawnReadyRadiusHorizontal = 1,
MaxGenerateJobsInFlight = 100,
MaxMeshUploadsPerFrame = 1, // throttle to expose progression
};
var (streamer, _, _) = CreateStreamer(cfg);
Assert.False(streamer.SpawnReady);
// Tick once per chunk needed (3×3×1 = 9 chunks at this Y). Spawn area
// restricted by Y bounds (only Y=0 valid here) → 9 ticks.
for (int i = 0; i < 9; i++) streamer.Tick(new Vector3i(0, 0, 0));
Assert.True(streamer.SpawnReady);
}
}