feat(world-gen): add MinCaveY ceiling to CaveCarver
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@@ -51,6 +51,7 @@ public sealed class CaveCarver
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{
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int worldY = baseY + y;
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if (worldY <= 0) continue;
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if (worldY > this._cfg.MinCaveY) continue;
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ushort id = chunk[x, y, z];
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if (id == this._blocks.Air.Id) continue;
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@@ -160,6 +161,7 @@ public sealed class CaveCarver
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{
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int worldY = baseY + y;
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if (worldY <= 0) continue;
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if (worldY > this._cfg.MinCaveY) continue;
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float vx = baseX + x + 0.5f;
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float vy = baseY + y + 0.5f;
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