style: drop redundant type qualifiers, use explicit types (IDE cleanup)

Pure formatting from the IDE's code cleanup: remove redundant ClassName./namespace qualifiers and replace var with explicit types. No behavior change.
This commit is contained in:
MDietermann
2026-06-03 16:26:32 +02:00
parent 102d8166aa
commit 9193df2710
6 changed files with 18 additions and 18 deletions

View File

@@ -74,9 +74,9 @@ public sealed class CaveCarver
int chunkBaseY = chunkPos.Y * VoxelChunk.Size;
int chunkBaseZ = chunkPos.Z * VoxelChunk.Size;
int chunkCellX = CaveCarver.FloorDiv(chunkBaseX, cellSize);
int chunkCellY = CaveCarver.FloorDiv(chunkBaseY, cellSize);
int chunkCellZ = CaveCarver.FloorDiv(chunkBaseZ, cellSize);
int chunkCellX = FloorDiv(chunkBaseX, cellSize);
int chunkCellY = FloorDiv(chunkBaseY, cellSize);
int chunkCellZ = FloorDiv(chunkBaseZ, cellSize);
for (int cdx = -radius; cdx <= radius; cdx++)
for (int cdy = -radius; cdy <= radius; cdy++)

View File

@@ -5,6 +5,6 @@ namespace VoxelEngine.World.WorldGen;
public static class WorldConstants
{
public const int WorldHeightChunks = 32;
public const int WorldHeight = WorldConstants.WorldHeightChunks * VoxelChunk.Size; // 512
public const int WorldHeight = WorldHeightChunks * VoxelChunk.Size; // 512
public const int SeaLevel = 256;
}