style: drop redundant type qualifiers, use explicit types (IDE cleanup)
Pure formatting from the IDE's code cleanup: remove redundant ClassName./namespace qualifiers and replace var with explicit types. No behavior change.
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@@ -5,6 +5,6 @@ namespace VoxelEngine.World.WorldGen;
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public static class WorldConstants
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{
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public const int WorldHeightChunks = 32;
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public const int WorldHeight = WorldConstants.WorldHeightChunks * VoxelChunk.Size; // 512
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public const int WorldHeight = WorldHeightChunks * VoxelChunk.Size; // 512
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public const int SeaLevel = 256;
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}
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