feat(world-gen): integrate CaveCarver into WorldGenerator.Generate
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@@ -1,4 +1,5 @@
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using OpenTK.Mathematics;
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using VoxelEngine.Core;
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using VoxelEngine.World.Blocks;
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using VoxelEngine.World.Chunk;
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using VoxelEngine.World.WorldGen;
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@@ -58,8 +59,8 @@ public class WorldGeneratorTests
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[Fact]
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public void Generate_IsDeterministic()
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{
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var gen1 = new WorldGenerator(99, Blocks);
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var gen2 = new WorldGenerator(99, Blocks);
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var gen1 = new WorldGenerator(99, Blocks, new Configuration());
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var gen2 = new WorldGenerator(99, Blocks, new Configuration());
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Chunk a = gen1.Generate(new Vector3i(0, 4, 0));
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Chunk b = gen2.Generate(new Vector3i(0, 4, 0));
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for (int x = 0; x < Chunk.Size; x++)
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@@ -67,4 +68,32 @@ public class WorldGeneratorTests
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for (int z = 0; z < Chunk.Size; z++)
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Assert.Equal(a[x, y, z], b[x, y, z]);
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}
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[Fact]
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public void Generate_AppliesCaves_ProducesAirVoxelsBelowSurface()
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{
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var gen = new WorldGenerator(seed: 12345, Blocks, new Configuration());
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// A chunk well below typical surface height — guaranteed mostly stone before carving.
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Chunk c = gen.Generate(new Vector3i(0, 1, 0)); // worldY = 16..31
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int airCount = 0;
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for (int x = 0; x < Chunk.Size; x++)
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for (int y = 0; y < Chunk.Size; y++)
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for (int z = 0; z < Chunk.Size; z++)
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if (c[x, y, z] == Blocks.Air.Id) airCount++;
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Assert.True(airCount > 0,
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"Deep chunk had zero air voxels after generation — caves not running?");
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}
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[Fact]
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public void Generate_PreservesBedrockFloor_Y0_IsStone()
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{
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var gen = new WorldGenerator(seed: 12345, Blocks, new Configuration());
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Chunk c = gen.Generate(new Vector3i(0, 0, 0)); // worldY = 0..15
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for (int x = 0; x < Chunk.Size; x++)
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for (int z = 0; z < Chunk.Size; z++)
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Assert.Equal(Blocks.Stone.Id, c[x, 0, z]);
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}
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}
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