fix: Water TextureCoord mapping
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@@ -6,5 +6,5 @@ public class WaterBlock : IBlock
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public string Name => "Water";
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public string Name => "Water";
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public bool IsOpaque => true;
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public bool IsOpaque => true;
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public bool IsSolid => false;
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public bool IsSolid => false;
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public TileCoord GetTextureTile(BlockFace face) => new(3, 3);
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public TileCoord GetTextureTile(BlockFace face) => new(3, 1);
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}
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}
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