feat(world-gen): move cave ceiling and dark bands to new sea level (256)
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@@ -61,12 +61,12 @@ public sealed class Configuration
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public float WormMinRadius { get; set; } = 1.5f;
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public float WormMaxRadius { get; set; } = 3.5f;
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// Ceiling: caves carve only at or below this world-Y ("no caves above").
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// Default 127 = world top (WorldHeight - 1) → no effective ceiling. Lower it
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// to keep caves away from the surface (removes surface cave mouths).
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public int MinCaveY { get; set; } = 127;
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// Default 256 = SeaLevel → caves stay below sea level, keeping the taller
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// surface terrain solid. Raise toward WorldHeight-1 to allow surface caves.
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public int MinCaveY { get; set; } = 256;
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// -- Cave lighting (fog-distance darkness) --
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public float CaveDarkStartY { get; set; } = 72f; // WorldConstants.SeaLevel + 8
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public float CaveDarkEndY { get; set; } = 32f; // WorldConstants.SeaLevel - 32
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public float CaveDarkStartY { get; set; } = 264f; // WorldConstants.SeaLevel + 8
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public float CaveDarkEndY { get; set; } = 224f; // WorldConstants.SeaLevel - 32
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public float CaveMinBrightness { get; set; } = 0.15f;
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}
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