feat: add fly-camera with view/projection matrices
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54
Rendering/Camera.cs
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54
Rendering/Camera.cs
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using OpenTK.Mathematics;
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namespace VoxelEngine.Rendering;
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public sealed class Camera
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{
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private static readonly Vector3 WorldUp = Vector3.UnitY;
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public Vector3 Position { get; private set; }
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public float Yaw { get; private set; } = -90f; // degrees; -90 looks down -Z
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public float Pitch { get; private set; } = 0f; // degrees
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public float Fov { get; set; } = 60f; // degrees
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public float AspectRatio { get; set; }
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public Vector3 Front { get; private set; } = -Vector3.UnitZ;
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public Vector3 Right { get; private set; } = Vector3.UnitX;
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public Vector3 Up { get; private set; } = Vector3.UnitY;
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public Camera(Vector3 position, float aspectRatio)
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{
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Position = position;
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AspectRatio = aspectRatio;
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UpdateVectors();
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}
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public void Move(Vector3 delta) => Position += delta;
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public void AddRotation(float yawDelta, float pitchDelta)
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{
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Yaw += yawDelta;
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Pitch = MathHelper.Clamp(Pitch + pitchDelta, -89f, 89f);
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UpdateVectors();
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}
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public Matrix4 GetViewMatrix() => Matrix4.LookAt(Position, Position + Front, Up);
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public Matrix4 GetProjectionMatrix() =>
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Matrix4.CreatePerspectiveFieldOfView(
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MathHelper.DegreesToRadians(Fov), AspectRatio, 0.1f, 100f);
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private void UpdateVectors()
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{
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float yaw = MathHelper.DegreesToRadians(Yaw);
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float pitch = MathHelper.DegreesToRadians(Pitch);
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Front = Vector3.Normalize(new Vector3(
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MathF.Cos(yaw) * MathF.Cos(pitch),
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MathF.Sin(pitch),
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MathF.Sin(yaw) * MathF.Cos(pitch)));
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Right = Vector3.Normalize(Vector3.Cross(Front, WorldUp));
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Up = Vector3.Normalize(Vector3.Cross(Right, Front));
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}
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}
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43
VoxelEngine.Tests/CameraTests.cs
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43
VoxelEngine.Tests/CameraTests.cs
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using OpenTK.Mathematics;
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using VoxelEngine.Rendering;
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using Xunit;
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namespace VoxelEngine.Tests;
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public class CameraTests
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{
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[Fact]
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public void DefaultFront_PointsTowardNegativeZ()
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{
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var camera = new Camera(Vector3.Zero, 16f / 9f);
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Assert.Equal(0f, camera.Front.X, 3);
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Assert.Equal(0f, camera.Front.Y, 3);
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Assert.Equal(-1f, camera.Front.Z, 3);
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}
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[Fact]
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public void Move_TranslatesPosition()
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{
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var camera = new Camera(Vector3.Zero, 1f);
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camera.Move(new Vector3(1f, 2f, 3f));
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Assert.Equal(new Vector3(1f, 2f, 3f), camera.Position);
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}
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[Fact]
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public void AddRotation_ClampsPitchTo89Degrees()
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{
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var camera = new Camera(Vector3.Zero, 1f);
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camera.AddRotation(0f, 200f); // try to over-rotate up
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Assert.True(camera.Pitch <= 89.0001f);
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camera.AddRotation(0f, -400f);
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Assert.True(camera.Pitch >= -89.0001f);
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}
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[Fact]
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public void ProjectionMatrix_IsNotIdentity()
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{
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var camera = new Camera(Vector3.Zero, 1.5f);
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Assert.NotEqual(Matrix4.Identity, camera.GetProjectionMatrix());
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}
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}
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