feat: add streaming primitives (IChunkRenderer, IJobExecutor, NeighborSnapshots, ChunkJob)
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@@ -2,7 +2,7 @@ using OpenTK.Graphics.OpenGL4;
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namespace VoxelEngine.Rendering;
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public sealed class ChunkRenderer : IDisposable
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public sealed class ChunkRenderer : VoxelEngine.World.Streaming.IChunkRenderer
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{
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private const int FloatsPerVertex = 6; // pos.xyz, uv, shade
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