feat: add streaming primitives (IChunkRenderer, IJobExecutor, NeighborSnapshots, ChunkJob)

This commit is contained in:
2026-06-01 10:48:56 +02:00
parent 39375b83ea
commit dc74fdadcc
5 changed files with 95 additions and 1 deletions

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@@ -2,7 +2,7 @@ using OpenTK.Graphics.OpenGL4;
namespace VoxelEngine.Rendering;
public sealed class ChunkRenderer : IDisposable
public sealed class ChunkRenderer : VoxelEngine.World.Streaming.IChunkRenderer
{
private const int FloatsPerVertex = 6; // pos.xyz, uv, shade