feat: add face-culled chunk mesher behind IChunkMesher
This commit is contained in:
7
World/IChunkMesher.cs
Normal file
7
World/IChunkMesher.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace VoxelEngine.World;
|
||||
|
||||
public interface IChunkMesher
|
||||
{
|
||||
// Returns interleaved vertices: [pos.x, pos.y, pos.z, u, v, shade] per vertex.
|
||||
float[] Build(Chunk chunk, BlockRegistry registry);
|
||||
}
|
||||
Reference in New Issue
Block a user