6 Commits

Author SHA1 Message Date
MDietermann
4e14786668 New Atlas + Texture Pipeline 2026-05-31 20:32:46 +02:00
49d35cab5b feat: add multi-chunk world with cross-chunk face culling
Add a World that stores chunks in a Dictionary keyed by chunk
coordinate, with floor-division world<->chunk coordinate mapping
(correct for negative coords). The mesher takes an optional neighbor
sampler so faces at chunk borders are culled against adjacent chunks
instead of always meshing the shell. Render one ChunkRenderer per
chunk, placed via the model matrix. Reorganize the World layer into
Blocks/ and Chunk/ sub-namespaces.
2026-05-28 15:32:45 +02:00
70c986529b style: apply code-style cleanup (explicit types, this-qualification, switch expressions) 2026-05-28 13:29:13 +02:00
ecae0d4ce4 feat: add face-culled chunk mesher behind IChunkMesher 2026-05-28 12:00:26 +02:00
90be1035d4 feat: add Chunk as a dense 16-cubed id array 2026-05-28 11:56:49 +02:00
f4d3f9aab4 feat: add block model with IBlock flyweight and registry 2026-05-28 11:53:15 +02:00