Commit Graph

9 Commits

Author SHA1 Message Date
59466fb291 feat: wire infinite chunk streaming into Game with loading screen 2026-06-01 12:57:09 +02:00
6a68953c9a feat: World.SetBlock writes through to IChunkModificationStore 2026-06-01 10:35:10 +02:00
c1be0f75e5 feat: Random Seed toggle & removed unused atlas.png 2026-06-01 09:24:52 +02:00
MDietermann
f5787dc9cc feat: generate procedural world on load via WorldGenerator 2026-05-31 22:11:27 +02:00
MDietermann
c81cd3c561 feat: derive atlas tile size from loaded texture dimensions 2026-05-31 21:43:53 +02:00
MDietermann
4e14786668 New Atlas + Texture Pipeline 2026-05-31 20:32:46 +02:00
49d35cab5b feat: add multi-chunk world with cross-chunk face culling
Add a World that stores chunks in a Dictionary keyed by chunk
coordinate, with floor-division world<->chunk coordinate mapping
(correct for negative coords). The mesher takes an optional neighbor
sampler so faces at chunk borders are culled against adjacent chunks
instead of always meshing the shell. Render one ChunkRenderer per
chunk, placed via the model matrix. Reorganize the World layer into
Blocks/ and Chunk/ sub-namespaces.
2026-05-28 15:32:45 +02:00
70c986529b style: apply code-style cleanup (explicit types, this-qualification, switch expressions) 2026-05-28 13:29:13 +02:00
177c47e8f8 feat: wire game window, render loop, and fly-camera input 2026-05-28 12:22:19 +02:00