Commit Graph

6 Commits

Author SHA1 Message Date
MDietermann
689536348b feat(rendering): on-screen debug overlay showing current biome and coordinates
Asset-free bitmap-text overlay: a 5x7 font (glyphs defined as verifiable ASCII-art) drawn as solid quads through a tiny 2D shader, white text with a drop shadow for legibility over any background. Renders 'BIOME: <name>' and 'XYZ: x, y, z' top-left, updating live. Adds Shader.SetVector2 and WorldGenerator.BiomeNameAt support; text scale and spawn-height offset read from Configuration.
2026-06-03 16:27:15 +02:00
MDietermann
9daa9f8267 feat(rendering): distance fog and config-derived far plane 2026-06-01 18:46:02 +02:00
2e36d40386 feat(rendering): add Shader.SetFloat uniform setter 2026-06-01 15:45:40 +02:00
4fe552b8bd refactor: early-return in Shader.Location uniform cache lookup 2026-06-01 13:38:54 +02:00
70c986529b style: apply code-style cleanup (explicit types, this-qualification, switch expressions) 2026-05-28 13:29:13 +02:00
50bb77cb2d feat: add shader pipeline and chunk GLSL shaders 2026-05-28 12:08:58 +02:00