Commit Graph

7 Commits

Author SHA1 Message Date
MDietermann
225c6f7253 feat(streaming): load full column bedrock->surface to fix terrain holes 2026-06-03 08:01:38 +02:00
MDietermann
cba6b8c761 feat(world-gen): move cave ceiling and dark bands to new sea level (256) 2026-06-03 07:53:34 +02:00
MDietermann
6c808b507b feat(config): add visibility + MinCaveY fields and cave-gen docs 2026-06-01 18:38:30 +02:00
8166c25ba6 feat(core): add cave-generation and fog tuning to Configuration 2026-06-01 15:14:22 +02:00
2c95c7831a feat: weight vertical distance in chunk-load priority
Adds Configuration.VerticalPriorityWeight (default 4). The priority
formula in ChunkStreamer.RecomputeTargetSet now uses
dx^2 + dz^2 + dy^2 * VerticalPriorityWeight, so horizontal chunks at
the player's Y are dispatched before equally-distant chunks above or
below. Fixes janky loading where deep-underground chunks were
competing with surface chunks for early dispatch slots.
2026-06-01 13:41:55 +02:00
8423b73dfd chore: tighten Configuration defaults for memory and CPU
RenderDistanceVertical 4 -> 2 (smaller vertical load box) and
WorkerThreadCount ProcessorCount-1 -> ProcessorCount/2 (less
aggressive worker pool).
2026-06-01 13:38:53 +02:00
1339bb45ec feat: add Configuration class with user-tunable defaults 2026-06-01 09:34:40 +02:00