namespace VoxelEngine.World.WorldGen; // Deterministic 32-bit mixing hash for worm-cell coordinates. // Cell coords can be negative; cast through unchecked to preserve bit pattern. internal static class WormHash { public static uint Hash(int cellX, int cellY, int cellZ, int seed) { unchecked { uint h = (uint)seed; h ^= (uint)cellX * 73856093u; h ^= (uint)cellY * 19349663u; h ^= (uint)cellZ * 83492791u; h ^= h >> 13; h *= 0x5bd1e995u; h ^= h >> 15; return h; } } }