namespace VoxelEngine.World.Blocks; public class SnowBlock : IBlock { public ushort Id => 5; public string Name => "Snow Block"; public bool IsOpaque => true; public bool IsSolid => true; public TileCoord GetTextureTile(BlockFace face) => face switch { BlockFace.Top => new TileCoord(2, 0), BlockFace.Bottom => new TileCoord(0, 0), _ => new TileCoord(3, 0) }; }