namespace VoxelEngine.World; public sealed class Chunk { public const int Size = 16; private readonly ushort[] _ids = new ushort[Size * Size * Size]; public ushort this[int x, int y, int z] { get => _ids[Index(x, y, z)]; set => _ids[Index(x, y, z)] = value; } public static bool InBounds(int x, int y, int z) => x >= 0 && x < Size && y >= 0 && y < Size && z >= 0 && z < Size; private static int Index(int x, int y, int z) => (x * Size + y) * Size + z; }