using OpenTK.Mathematics; using VoxelEngine.Rendering; using Xunit; namespace VoxelEngine.Tests; public class CameraTests { [Fact] public void DefaultFront_PointsTowardNegativeZ() { var camera = new Camera(Vector3.Zero, 16f / 9f); Assert.Equal(0f, camera.Front.X, 3); Assert.Equal(0f, camera.Front.Y, 3); Assert.Equal(-1f, camera.Front.Z, 3); } [Fact] public void Move_TranslatesPosition() { var camera = new Camera(Vector3.Zero, 1f); camera.Move(new Vector3(1f, 2f, 3f)); Assert.Equal(new Vector3(1f, 2f, 3f), camera.Position); } [Fact] public void AddRotation_ClampsPitchTo89Degrees() { var camera = new Camera(Vector3.Zero, 1f); camera.AddRotation(0f, 200f); // try to over-rotate up Assert.True(camera.Pitch <= 89.0001f); camera.AddRotation(0f, -400f); Assert.True(camera.Pitch >= -89.0001f); } [Fact] public void ProjectionMatrix_IsNotIdentity() { var camera = new Camera(Vector3.Zero, 1.5f); Assert.NotEqual(Matrix4.Identity, camera.GetProjectionMatrix()); } }