# VoxelEngine A learning voxel engine written in C# (.NET 10) on top of OpenTK 4 / OpenGL 3.3. ## Status Early baseline. The current goal is rendering a single **face-culled, textured 16×16×16 chunk** that you can fly around with a free camera — the structural core the rest of the engine builds on. ## Tech stack - **.NET 10 / C#** - **OpenTK 4.9.4** — windowing, OpenGL bindings, and math - **StbImageSharp** — texture (PNG) loading ## Build & run Requires the .NET 10 SDK. ```bash dotnet run --project VoxelEngine.csproj ``` Once the baseline is running: **WASD** to move, **mouse** to look, **Esc** to quit. ## Project layout ``` Core/ game window + loop Rendering/ shader, texture, camera, chunk renderer (OpenGL) World/ block model, registry, chunk, mesher (no OpenGL) Assets/ shaders + texture atlas ``` The `World/` layer is intentionally free of any OpenGL dependency so the voxel logic can be unit-tested headless. ## Roadmap - [x] Baseline: window, fly-camera, one face-culled textured chunk - [ ] Procedural terrain (noise) - [x] Multiple chunks + frustum culling - [ ] Player controller + AABB collision - [ ] Block break / place - [ ] Lighting