Files
VoxelEngine/World/IWorld.cs

17 lines
482 B
C#

using OpenTK.Mathematics;
using VoxelEngine.World.Blocks;
using VoxelEngine.World.Persistence;
namespace VoxelEngine.World;
public interface IWorld
{
IChunkModificationStore ModificationStore { get; }
void SetChunk(Vector3i chunkPos, Chunk.Chunk chunk);
void RemoveChunk(Vector3i chunkPos);
Chunk.Chunk? GetChunk(Vector3i chunkPos);
IBlock GetBlock(int worldX, int worldY, int worldZ);
bool SetBlock(int worldX, int worldY, int worldZ, ushort blockId);
}