Files
VoxelEngine/World/Blocks/DirtBlock.cs

11 lines
261 B
C#

namespace VoxelEngine.World.Blocks;
public sealed class DirtBlock : IBlock
{
public ushort Id => 2;
public string Name => "Dirt";
public bool IsOpaque => true;
public bool IsSolid => true;
public int GetTextureIndex(BlockFace face) => 1;
}