This website requires JavaScript.
Explore
Help
Register
Sign In
RDietermann
/
VoxelEngine
Watch
1
Star
0
Fork
0
You've already forked VoxelEngine
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
22531c6ee16c6f20e9c62c75be97a157b38aef4c
VoxelEngine
/
Rendering
History
MDietermann
2e36d40386
feat(rendering): add Shader.SetFloat uniform setter
2026-06-01 15:45:40 +02:00
..
Camera.cs
style: apply code-style cleanup (explicit types, this-qualification, switch expressions)
2026-05-28 13:29:13 +02:00
ChunkRenderer.cs
feat: add streaming primitives (IChunkRenderer, IJobExecutor, NeighborSnapshots, ChunkJob)
2026-06-01 10:55:20 +02:00
LoadingScreen.cs
feat: add LoadingScreen with full-screen triangle shader
2026-06-01 12:08:41 +02:00
Shader.cs
feat(rendering): add Shader.SetFloat uniform setter
2026-06-01 15:45:40 +02:00
Texture.cs
feat: derive atlas tile size from loaded texture dimensions
2026-05-31 21:43:53 +02:00
⬢
Powered by
Gitea
· Hosted by
Hive-Brain Controllers
⬢