11 lines
302 B
C#
11 lines
302 B
C#
namespace VoxelEngine.World.Blocks;
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public sealed class GoldOreBlock : IBlock
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{
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public ushort Id => 9;
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public string Name => "Gold Ore";
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public bool IsOpaque => true;
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public bool IsSolid => true;
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public TileCoord GetTextureTile(BlockFace face) => new(3, 2); // TODO: Add Texture
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}
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