Files
VoxelEngine/World/WorldGen/SurfacePalette.cs

8 lines
313 B
C#

using VoxelEngine.World.Blocks;
namespace VoxelEngine.World.WorldGen;
// Surface block layering for a biome: the top block, the filler band below it,
// and the deep "under" block (stone). Filler depth is fixed at 3 blocks.
public readonly record struct SurfacePalette(IBlock Top, IBlock Filler, IBlock Under);