10 lines
269 B
C#
10 lines
269 B
C#
namespace VoxelEngine.World.Blocks;
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public class WaterBlock : IBlock
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{
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public ushort Id => 6;
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public string Name => "Water";
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public bool IsOpaque => true;
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public bool IsSolid => false;
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public TileCoord GetTextureTile(BlockFace face) => new(3, 3);
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} |